Hull
The bones of your ship: choose your hull, and the rest of the build follows.
In Starfield's deep-space sandbox, the Hull is the skeletal foundation of every vessel you fly. It is the single most consequential choice in shipbuilding: the hull you mount dictates your ship's size class (Small, Medium, or Large), the number and layout of available component slots, and the baseline performance stats—speed, hull integrity, and cargo capacity—upon which everything else is layered. Without a hull, there is no ship; it is the canvas on which you paint your fleet identity.
Whether you are a scrappy smuggler threading a nimble Small hull through asteroid fields or a heavy cruiser captain stacking a Large hull with layered shields and broadside cannons, the hull is the first and most defining decision in the customization menu. Players can swap hulls at any shipyard or via the ship customization interface, making it the one component that reshapes an entire build rather than merely buffing a single stat.
- Category
- Ship Component – Base Structure
- Size Classes
- Small, Medium, Large
- Primary Function
- Sets slot count, base speed, hull integrity, and cargo capacity
- Swappable
- Yes – via shipyard or ship customization menu
- Sources
- Shipyards, merchant purchase, world loot, quest rewards
Lore & Background
In the sprawling colonies of the Frontier, shipwrights speak of the hull the way a sculptor speaks of the block of marble. It is not the engine that makes a ship fast, nor the cannon that makes it deadly; it is the hull that says, 'this is what you are.' A Small hull whispers agility and escape; a Large hull roars with the promise of firepower and endurance. The medium class sits between, the workhorse of freighters and patrol craft that keep the colonies supplied and the peace held.
Shipwrights in New Atlantis and the various frontier settlements keep racks of bare hulls in their yards, waiting for a pilot to claim one and make it their own. The process is almost ritualistic: you select the hull, bolt on engines, mount weapons, layer shields, and watch the vessel coalesce from a skeleton into a living machine. Veterans will tell you that the hull you choose first is the hull you keep longest, because every subsequent part is a compromise made in service of that original silhouette.
There is a quiet pride in the community of pilots around hull selection. You can tell a player's philosophy by their ship: the tank who never leaves a Large hull, the speedster who refuses to fly anything but a Small, the balanced hunter who lives in the Medium class. In a universe where you can cross the void in minutes, the shape of your ship is as much a statement of identity as the name you paint on the bow.
In Their Own Story
The New Atlantis shipyard hummed at 0300, work-lights cutting through the recycled air. Mara stood before the rack of bare hulls, her fingers tracing the cold alloy of a Medium frame. Three slots. Four. Five. She could feel the difference in her chest—the way the ship would breathe, the way it would turn in a dogfight above Akila.
She'd been flying a Small for two years. Fast, sure. But last week, a patrol gunship had clipped her shields and she'd been running on fumes over an asteroid field, praying the engine held. Not again.
She locked the Medium hull into the mount. The frame groaned, settled, and the slot indicators blinked to life like a constellation being born. She pulled up the component list, started slotting engines, and for the first time in a long while, the ship felt like it was going to be *hers*.
Reader's Guide
The hull is your starting point in every build. Choose your size class first: Small hulls offer fewer slots but a higher base speed stat, making them ideal for speed-focused and hit-and-run builds. Medium hulls strike a balance with a moderate slot count and mid-range base stats, suiting well-rounded DPS or hybrid builds. Large hulls sacrifice some speed for more slots and higher base hull integrity, making them the natural choice for tank and heavy-DPS archetypes.
Once a hull is mounted, its slot count is fixed. You then fill those slots with components—engines, weapons, shields, cargo modules, and special items. The key trade-off: every slot you dedicate to a shield or armor plate is a slot you cannot use for a cannon or a faster engine. A Large hull with six slots might carry two heavy cannons, two shields, one engine, and one cargo bay, but you cannot add a seventh component. A Small hull with three slots forces you to pick your priorities ruthlessly.
To optimize: decide your archetype before you pick a hull. Tank? Go Large, prioritize hull integrity and shield slots. Speed? Go Small, maximize engine output, keep weapon loadout light. DPS? Go Medium or Large, stack weapon slots, accept thinner defenses. You can always swap the hull later at any shipyard, but the rest of your component loadout will need re-fitting, so plan your build around the hull first.
Did You Know?
- The hull is the only ship component that changes the total number of available slots; all other parts simply fill existing slots.
- You can swap your hull at any shipyard in the game world without losing your existing component loadout—though incompatible slots will need re-fitting.
- Hull size class (Small, Medium, Large) is the single biggest determinant of a ship's base speed and hull integrity before any components are added.
- In the ship customization menu, the hull appears as the first and foundational selection, visually representing the bare frame before any systems are attached.
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